A downloadable asset pack

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Retro car pack from the 80s for your game - Free under Creative Commons License (commercial use allowed and attribution required).


Comes with 4 textures/colors (red, white, black and blue) with detailed interior and an emissive map for the headlights.


 The pivot points are already positioned for you to use ''Local rotation'' on game engines to make the interactible parts open.


Technical details:

File format: .blend, .FBX

Mesh: 1652 verts, 1509 faces, 3092 tris

Texture: 1024x1024 + Emissive map for lights

12 separate parts: Car base, car hood, 4 doors, 4 wheels, car trunk, steering wheel


Like the asset? You can help me by donating OR leaving a comment, thank you!


My Social Media:

Twitter- Bluesky- Instagram - Youtube

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBricchi Games
Tags3D, artgame, Asset Pack, Atmospheric, Blender, FBX, Pixel Art, PSX (PlayStation), Retro, Vehicles

Download

Download NowName your own price

Click download now to get access to the following files:

Retro Car-1.0.rar 2.8 MB
Retro Car1.0.zip 2.8 MB

Comments

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(+1)

First of all, amazing asset, thank you so much.

For anybody having problems with missing textures, follow this:

1. Open the .blend file in Blender

2. On the inspector on the right, select Car_Base or any of the car subparts

3. Then click on the "Shading" tab on the top

4. Below you'll see the Material Nodes graph or whatever that's called. Find the left-most orange node that's referencing a texture called '5Car 1_Car 1_mat_Diffuse.png'. This texture does not exist. Click the little folder icon right next to it to choose a new texture, and choose one of the existing colored car textures (e.g. Blue Car Texture.png). This change will propagate for all the other parts. If not, fix all of them individually.

5. Export to your preferred format

Thanks! And dont forget to change the emissive texture too

Is there a way to import the car and the interactable parts separately to use in UE5? Currently, it imports as a single static mesh which doesn't allow for opening the doors, etc. Many thanks!

None of the texture maps are working in Blender or Godot. Any chance you know what I'm doing wrong? :o

probably late to the party, but see my latest comment on how to fix this.

can i use this in my game?

Bro i hope you be a millionaire, you're a real legend

will it work on godot

Of course, it's just a FBX file

Thanks

(+1)

Great job. thank you

is this made for ue5?

Yes, you can use it there

It's just an fbx file with png textures, it can be used in any engine 

Inspirational! I would love to see a tutorial on how you accomplished some of this

(+1)

Hiii :) i am so happy about this asset it is sooo clean ! Under what license is it ?

Hey! I'm glad you liked it!

 it's under CC 4.0, do whatever you want with it, just credit me somewhere ðŸ˜ƒ